The Digital Village, presented by XN Québec and MUTEK, will return to downtown Montreal for its third edition.
From August 20 to September 3, 2026, a selection of artworks will be displayed in public spaces around the Place des Festivals to showcase digital creativity from here and abroad.
Among the highlights of this third edition are no fewer than 11 works created or co-created by members of XN Québec.

PARALLÈLES
from Transversal
“Parallèles” is an interactive light installation that invites the public to explore the connections between the physical and digital worlds. Blending contemplation, play, and discovery, the work transforms individual interactions into an immersive experience where light and sound evolve in real time.

Escale musicale
from Daily every day
Escale musicale (2026) explores how participation and interaction can transform public spaces into places of joyful, expressive, and collective experiences. Through a series of interactive musical structures, the work invites the public to discover their ability to make music and dance, either alone or in a group.

Marche marche danse
from Daily every day
“Marche marche danse” invites the public to discover the city in a new way—through movement, music, and play. A series of musical lines transforms urban mobility into a choreography, where every step becomes a dance move.

Disassembly
by Iregular
DISASSEMBLY explores the fragmentation of human identity in the age of artificial intelligence. The system isolates and magnifies a portion of each participant’s face, superimposing it onto digital patterns on a monumental screen.

Composition
by AATOAA
Composition (2021) is an interactive installation created by Vincent Morisset in collaboration with Caroline Robert, Édouard Lanctôt-Benoit, and Vlooper. The work invites the audience to create a living universe through a simple gesture: manipulating wooden cubes.

Perspetives
Perspectives is a digital installation based on the principle of anamorphosis. It consists of a circular projection surface suspended horizontally about four meters above the floor, with a reflective column suspended at its center. Projectors, positioned on either side of the installation, project deliberately distorted images that appear, at first glance, to be largely abstract. However, when viewed in their reflection on the column, their content is revealed through the principle of anamorphosis: the distortion of the mirror compensates for that of the projection, gradually unveiling the secrets contained within the images.

HoloX
by Invisilab
HoloX (2026) is a holographic installation designed to transform space into an immersive, interactive, and poetic experience. At the intersection of art, technology, and storytelling, this unique system brings three-dimensional environments and concepts to life without the need for glasses or traditional screens.

Waves
from Badang
At the intersection of science and art, Waves presents a surreal dialogue between humans and water—an exchange of frequencies in which matter becomes language. In the darkness, a suspended mass of water begins to move, pulsing, shifting, and transforming into hypnotic shapes, as if weightless. Driven by its own momentum, it reveals the tangible presence of water and invites us to take a fresh look at this precious resource.

Solstice
by Ottomata
SOLSTICE is an interactive installation in which human movement is transformed into energy. Inspired by the sun and bonfires, the work invites the public to awaken a structure that has fallen dormant due to the cold. Through their movements and dances, visitors generate kinetic heat that gradually transforms the installation into a source of bright, warm light.

Reflets dansants
by Julie Dalbec
“Reflets dansants” is a video journey that brings together contemporary dance, Gaspé landscapes, and digital art. Conceived by Julie Dalbec and produced by Mandoline Hybride, the project invites the audience to discover the region through a visual and poetic experience in which movement, light, and landscape interact.

Jeu(x) de lumières
by Marie LeBlanc Flanagan and the SAT
As part of its 30th-anniversary celebrations, the Society for Arts and Technology and Marie LeBlanc Flanagan are presenting an immersive, collaborative installation that transforms Place de la Paix, in the Quartier des Spectacles, into an interactive playground. Designed as a collective experience, beams of light illuminate the concrete slabs of the space, inviting visitors to play. The evolution of the experience will be influenced by the movements and interactions among participants, thanks to a motion-capture tool developed at the SAT.
The Digital Village would like to thank the following for their support:
The Government of Quebec, the Quebec Cultural Enterprises Development Corporation, the Quebec Government’s Secretariat for the Metropolitan Region, the Quebec Council for the Arts and Letters, the Quebec Ministry of Tourism, the Canada Council for the Arts, the Department of Canadian Heritage, the City of Montreal, Tourisme Montréal, the Society for Arts and Technology, the Quartier des Spectacles Partnership, Place des Arts, DigiBC, InterAccess, ArtEngine, imagineNATIVE, RGBMTL, VIA Rail, Orléans Express, AmigoExpress, Télé-Québec, romeo’s gin, Brasserie Dieu du Ciel!, and Zamalek.