What do the members of Xn Québec have in common? They are studios that use technology as a raw material to create techno-creative projects that combine several artistic disciplines.
Retour des Rendez-Vous Ohdio, à la Maison de Radio-Canada, avec Prune Lieutier.
White Paper: Challenges and Perspectives for the Digital Creative Industry.
At a time when cinema complexes are closing in the metropolis, Denys Lavigne has taken up the challenge of opening a new kind of screening space: OASIS immersion.
Investing in the immersive experiences sector involves risks. It is particularly with this in mind that we work with our clients to align creative success with commercial success.
A virtual reality experience created in less than four weeks. That’s what artist Mira Musank accomplished as part of the PHI Immersif: XR and Its Impact residency, in collaboration with PHI Studio and Agog.
Michel Lemieux is a composer, creator, performer, screenwriter, director, editor, and so much more... Even calling him a multidisciplinary artist seems like an understatement.
Cathy Vézina is a professor of digital design at UQAT. We met with her to learn more about the keys to successful teamwork in the field of digital creativity.
An interview with Guillaume Thérien, a partner at Triptyq Capital, to discuss ambition, investment, and innovation in the creative and cultural industries.
Xn Québec, the Association of Digital Experience Producers, welcomes the passage of Bill 108, a major step forward that modernizes the SODEC Act.